
Your product team is booked for the quarter.
Marketing needs a mechanic by a date, but the app backlog is full of payments and catalogue work. The game waits until next year.
GRATSGAME · MINI-GAME PLATFORM
Ready-made mechanics that grow retention and LTV. A demo in your brand style in 3 business days.
This is the live GratsGame platform: the same games your users will get, only in our style. Yours will carry your logo, your products and your prizes.
Or open it in Telegram:
@gratsgamebot

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Open it in a new tabWe'll show the demo admin panel on the first call

Marketing needs a mechanic by a date, but the app backlog is full of payments and catalogue work. The game waits until next year.

A game designer, a Unity developer and an artist mean six months of hiring for a three-week promo. A studio starts from scratch every time.

Odds are hard-coded, so changing a limit means waiting for a release. Meanwhile the prize budget burns out, or players leave empty-handed.

The game launched and “it was fun”, but nobody tracked returns or basket size. There is nothing to defend the next budget with.
Every mechanic is a proven module with adjustable balance. A new branded game is built from the library, not from scratch.

One tap, a 30-second session. The best mechanic for a daily visit.

Your products instead of gems. Levels, moves and rewards set in the admin panel.

Collect bonuses, dodge obstacles. Promo products are built into the track.

Precision and thrill: the higher the tower, the bigger the prize.

A promo classic: sector odds are set in a couple of clicks.

Quizzes, missions, seasonal events: a demo in 2–3 days from the library, release in the same 1–4 weeks.
Discuss →A one-page brief, then a prototype in your style with a first prize balance in 3 business days.
HTML5 in 5–15 business days, Unity in 10–20. The date goes into the contract after the demo.
Marketing changes odds, limits, missions and texts of HTML5 games in the admin panel. No app update needed.
Retention, MAU/DAU and average basket of players, straight from the admin panel, against your KPIs.
For each one we deliver an admin-panel report 30 days after launch. That is our commitment.

Marketing · CMO
The game ships for Black Friday, not after it. Prizes are only the products you need to sell.
Metric: average basket of players vs non-players

Product · App owner
A reason to open the app without a discount. Works in WebView, on the web and in Telegram.
Metric: MAU / DAU and retention D1, D7, D30

CRM · Loyalty · Head of CRM
Missions are tied to purchases on the loyalty card. Prizes and limits change without a release.
Metric: share of active cards, repeat purchases
Ready-made mechanics, the admin panel and the API are the technology. The game designer, developer and artist who fit the game to your brand and connect your data are the team. You get both under one contract.
You fill in a one-page brief. A game designer working with AI builds a prototype: mechanic, your style, a first prize balance.
Art, sound, economy, API connection to your loyalty card and catalogue. Launch on the web, in the app, in Telegram.
When you need native graphics inside a mobile app. We decide together after the demo.
Business days from the moment we have the brief and access. The release date is fixed in the contract.
MAU, sessions, retention funnel, a report per game; CSV/XLSX exports and webhooks.
Promo code drop rates, daily limits and a fallback prize, all without a new release.
Texts, prize images and HTML5 game assets live in the admin panel. We re-skin Unity builds and ship the update.
Purchase thresholds, subscriptions, friend invites; player profiles and reward history.
On the first call we open the live demo admin panel connected to the game above.

Your channels
GratsGame
Deployment: our cloud or your own infrastructure (on-premise)
Your systems
The game stores no personal data beyond user_id. Points and prizes live in your loyalty system; GratsGame only sends events.
3.57bn players worldwide · ~$189bn games market in 2025 · Newzoo, 2025
Other companies' cases, not Gratio projects. The source is named on each card.
Hero Points and leaderboards for partner restaurants: €2.6M in prevented order failures, about +9% use of the “Food is ready” button, up to +50% adoption of key features
Source: AWS Database Blog, 2024
Winter mystery-box campaign: +16% Wolt+ subscriptions, +150% marketing opt-ins, 22% participation among existing customers and 44% among new ones
Source: Scratcher
Dodomania puzzle game in the app: 315,000 plays by 162,000 unique users in 4 weeks
Source: InAppStory
These are other companies' results, not a guarantee. Your own numbers come in the 30-day report.
An in-house game means months of prototypes and hiring. A licence: demo in 3 days, release in 3 weeks at most. Promos are tied to dates that don't move.
After launch, Unity developers and game designers become a cost: no full-time work, salaries keep running. A licence rents a seasoned team for exactly the work you need.
A tested economy and retention mechanics from live projects. An in-house balance mistake costs millions in prizes or churn.
Not “one button” but a managed process: an engine plus experts who own the integration and the deadlines.
The calculation runs in your browser. Nothing is sent until you submit a request yourself.
Users pilot a starship through quick challenges, and the courier delivers the prizes with the order.
Accredited IT company (Russian Ministry of Digital Development) · ISO 9001 · ALRII certification
As of October 2026. Gratio profile in the ranking
Games and gamification the Gratio team has built for clients and for itself.
Promo gameA gamified ad campaign: a starship, quick challenges and prizes delivered by the courier with the order.
TelegramA Telegram Web App clicker that helps a brand attract and retain its audience.
B2B gamificationA gamified B2B platform that turns sales and training into a quest with real rewards.
TelegramA game ecosystem in Telegram: a mini app in retro pixel style.
EducationAn educational web game that teaches school students financial literacy.
Mobile gameA mobile puzzle game with exclusive content from brands and artists.
Mobile gameJigsaw puzzles, interior restoration and competitive mechanics.
Mobile gameA fantasy RPG platformer with roguelike elements.
GameA fast run’n’gun platformer with upgradable weapons.
Codebase and admin panel access, hosting, updates, support, analytics.
from 489 000 ₽ / year
A library mechanic in your style: HTML5 in 5–15 business days, Unity in 10–20.
from 89 000 ₽ / game
Auth, loyalty system, catalogue, promo codes, WebView in your app. One-off.
from 599 000 ₽
Subscription option: the platform plus one game a month for a fixed annual fee, with no budget surprises. Prices in RUB excluding 5% VAT; quotes in USD on request.
Once, to add a WebView with the game. After that games, prizes and texts change with no releases.
HTML5 is faster (5–15 days) and fully managed from the admin panel. Unity (10–20 days) is for native graphics inside your app; we handle its re-skins.
Only user_id. Points and prizes stay in your loyalty system.
Yes: our cloud or your own infrastructure (on-premise).
No. Games wired into a loyalty card aren't built in one click by anyone. We give you a library of proven mechanics plus a team that owns the integration and the deadlines.
A one-page brief and your brand book. The demo is free, with no obligation.
In three days you see a demo in your brand style with a first prize balance. No obligation.
Evgeny Vasiliev, CEO, Gratio LLC
hello@gratio.tech · +7 995 115-22-12 · Telegram @gratio_team
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